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Gpd windows xinput test
Gpd windows xinput test













  1. Gpd windows xinput test install#
  2. Gpd windows xinput test archive#
  3. Gpd windows xinput test Patch#
  4. Gpd windows xinput test Ps4#

This results in problems with the movement as well as certain controller settings or the controller not working at all if the user has disabled the usage of the Steam Controller API in game's properties in Steam. Instead of choosing either XInput or the Steam Controller API based on the user settings, the game always uses the latter.

Gpd windows xinput test Patch#

While Prey originally offered good controller support, patch v1.05 introduced various issues. Important: If the fix does not work, make sure that you have turned off the usage of the Steam Controller API (see below) Start the game like you would normally, for example directly through Steam or Big Picture mode For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\圆4\Release\"

Gpd windows xinput test archive#

Open the archive and choose the button prompts you want to use by opening the corresponding folderĮxtract the file dinput8.dll to the release sub-folder of Prey. This fix resolves controller issues in Prey that were introduced with patch v1.05, by forcing the game to use XInput instead of the Steam Controller API by Valve.

Gpd windows xinput test Ps4#

If you are interested in using PS4 button prompts, you can find a corresponding option in the most recent version of the PRIC mod. Under the manually type the mappings there.Since game version v1.09 this fix is no longer needed, because the game received an official option to enable XInput support. Until this is fixed, we gonna edit the INI file in the game folder named XInputPlus.ini using your prefered text editor. The BACK/START/LS/RS button settings we applied doesn't get saved in the INI file properly.

gpd windows xinput test

You can close the program now.īut wait we are not done yet, as of now the GUI configurator seems to be bugged for me.

Gpd windows xinput test install#

And then press Apply at the bottom to install the DLL and INI files into your game. Guide > Button 13 (guide doesn't work for me / to avoid conflict only)Īnd click OK.This is what I set for my F510, possible configuration for your controller might vary. Go to DirectInput tab and check the Enable DirectInput Output. \SteamApps\common\Dead or Alive 5 Last Round) and select game.exe

gpd windows xinput test

Now browse to DOA5LR install folder (e.g. Then launch XInputPlus.exe from where you extracted XInputPlus zip file.Ĭlick the Select button besides the Target Program textbox.

gpd windows xinput test

  • Dead or Alive 5: Last Round installed (ofcourse)Ĭonnect your XInput controller to your PC.
  • XInput Controller (switch to XInput if it has DInput/XInput mode).
  • So this guide aims is to fix XInput only/mode controllers and fix the DInput mapping to what DOA5LR expects and make it work like actually playing with a controller (keyboard mapping solution doesn't allow you to customize attack buttons ingame and needs the controller to be disconnected when launching the game). I switched the F510 to dedicated DInput mode but still broken, the face buttons are jumbled like X is the A/Confirm button and A is the B/Cancel button and that feels weird.

    gpd windows xinput test

    From what I have tested, the fix mapping is made for the Official XBOX360 PC Controller (I tested the wired one) and it works well.īut If I use my Logitech F510 in XInput mode (this controller has switchable XInput/DInput mode), the mapping is broken - BACK/START do an attack, TRIGGERS don't execute anything and cannot be used. But DOA5LR uses a fixed mapping from DInput and they didn't provide a utility to remap it. To begin with DOA5LR doesn't really use XInput but instead uses DInput for controller support so the likes of X360CE won't work.įor every XInput controller connected in your PC, there's a counterpart DInput equivalent for backwards compatability (and that's where DOA5LR read input from controller). Dead or Alive 5: Last Around (DOA5LR in short) have broken support for XInput controllers and I lost hope in developers from fixing it.















    Gpd windows xinput test